

Finally, of course, he will also show you what went right and what went wrong during development, the challenges faced, the changes made along the way and the lessons learned. He'll show how to gather and process massive amounts of player feedback. He will show how they were able to tell a story in a nonlinear open world game. It is about how to thrive on Early Access.Jonas will show in detail how the Unknown Worlds Entertainment team found and doubled down on the core spikes, which make 'Subnautica' stand out, and how the process can be generalized for other games. The talk is about listening to your game, iterating on feedback, growing communities, and finding customers along the way. How did they turn it around? Is it replicable?In this talk Jonas explains how open development saved 'Subnautica': what it is, what it means, and how it affects every part of the independent game making process. Fast forward three years and 'Subnautica' sold two million copies, growing fast. Unknown Worlds Entertainment almost went bankrupt. Addeddate 02:32:03 Collection pulpmagazinearchive additionalcollections texts Identifier unknownworlds Mediatype collection Publicdate 02:32:03 Storagesize 15.3 GB (in 791 files) Title Unknown Worlds. We’re truly looking forward to our future together.Did you know free users get access to 30% of content from the last 2 years? Get your team full access to the most up to date GDC content Overview: We want to bring new games to the world stage – and with Krafton, we’re a big step closer.

“Subnautica and PUBG both started humbly and evolved successfully through constant iteration and feedback. “It was immediately apparent how closely Unknown Worlds and Krafton are aligned in the way we think about games and game development,” Unknown Worlds CEO Charlie Cleveland says in the press release. Now, Krafton has another horror ( look, trying to survive underwater in Subnautica is scary ) developer under its umbrella in Unknown Worlds.

“Unknown Worlds becomes Krafton’s sixth independent studio, joining a stable of other seasoned developers that include PUBG Studios, Striking Distance Studios, Bluehole Studio, RisingWings, and Dreamotion.”Īs noted above, Krafton is the company behind Striking Distance Studios, which is developing The Callisto Protocol, the sci-fi horror game developed by Dead Space co-creator Glen Schofield set in the PUBG universe. “This latest decision continues Krafton’s expansion strategy of securing and investing in top-tier talent that aspires to evolve, innovate, and create new experiences,” the press release reads.
